Unwrap UVW
Made a Box from the primitives and made it a editable poly
while then adding the modifier Unwrap UVW.
The next thing to do was to use the edit button which brought up another
window.
I would then click on the + on the Unwrap UVW to bring up
vertex, Edge and Face. Would click on the Face and highlight all the faces and
then click on the Mapping and flatten the UVW to bring up 6 squares of each
face on the object.
I would then rearrange the UVW to make it more suitable. To
make it look like this. This would make it into more of a cube shape, if you
would fold it up if you were making it from paper or card in general.
The next step was to put this put the unwarp UVW into a
photo editing software which I used Photoshop. I would then make a new layer
and put a background on that new layer so anything within the unwarp UVW would
get textured when the texture went back into 3ds max

The next step was then to put this into the material editor
in 3ds max and then attach the material to the UVW object and this round then
be placed around the box to make it a Dice.
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