Smoothing
In the tutorial today I was checking out the smoothing tool
to see what it done. The first thing what I done was to make a sphere and
removed all the smoothness because the whole primitive shape by default
smoothed. So the smoothness tool was cleared so the sphere would regain its
roughness.
While selecting the polygons and then selecting a number for
the smoothness, this added smoothness feel to the sphere. And the rest of the
sphere was still rough.
While selecting different polygons and then selecting a
different number would make it with a different shade of textures by using the
smooth tool.
The next thing I done was to do the same thing and made the
sphere with 4 different sections of smoothness, so this gave different types of
smoothness.
The next image has the two different types of smoothness
both joined together by using two of the same smoothness numbers and giving
both of them having a different number. Say one has number 1 and the other has
2, you would give the two the number 3, and this would give the same smoothness
to whatever is selected
The last image is the sphere just having one number attached
to it so the whole thing would be in the same smoothness with no different
shades.
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